fredag 8 november 2013

Design document







 

 

 

 

 

 

 

 

 

 

 

 

Group 10

Andreas André
Viktor Bergman
Petra Medin
Daniel Svensson
Simon Säfström

Setting

You are a group of adventurers trapped inside a cave, trying to get out.

 

Game properties

Event cards


20 event cards
Event type
Amount
Fire
4
Challenge items
3
Paranoia
13

Fire event cards (ITEMS, consumable)

With “fire cards” a player can prepare and cook a meal with food cards, with a chance of getting an energy bonus from the food consumed during the current turn.

Challenge Items (ITEMS)

With a “challenge item” a player would receive a small bonus of +2 when making a roll to complete at challenge.

Paranoia cards

When drawn a character would decrease its “mental strength” by 1 unit.

Characters

Character card

Energy/Health
Ranges from 8-0
Increased when character consumes food (food value + meal bonus)..
Decreased by 1 unit every turn.



 

Mental strength

Ranges from 4-1 (3-0)
Decreased by 1 unit when a character encounter an event with “paranoia”.
Increased by 1 unit when a character would start or end a turn on the same tile as another character.
Maximum increase, 1/turn.

Movement system

A character get 1 movement/turn to an adjacent tile (left, right, up, down), not diagonaly

Tiles

Type
Amount
Straight forward
16
4-way intersection
6
3-way intersection
6
Turn
10
Dead end
2


Types
Amount
Food
10
Event
16
Normal
10
Challenge
4

Visual range

The characters field of view include the adjacent tiles to the characters left, right, up, down and the tile the character is standing on. If a tile is out of visual range, it is removed from the board and discarded.




Food system


Food tiles

When a character discovers a tile marked “food”, the player receives 1 “food card”. Each food tile contains only 1 food.

Food cards

Consumable
Can be “prepared” (cooked) with a fire card.
Received when a character would discover a tile marked “food”.
Value ranges from 1-4
Can be shared with characters on the same tile.

Meal cards

A meal card contains 2 results for every food card consumed. One result for a prepared (cooked) food card and one result for a unprepared (raw) food card. The player would use the result matching the “choice of preparation” (prepared or unprepared).

Unprepared results
        “+-0 bonus”, the character receives the amount of energy equal to the value specified on the food card.
        “No nutritional value”, the character would receive no energy from the food card.
        “Poisonous!”, the character would receive no bonus from the food card and would lose 1 energy.


Unprepared result
Bonus
Amount
Probability
+-0 bonus
No energy bonus to food value.
8 cards
50%
No nutritional value!
Character received no energy from food.
4 cards
25%
Poisonous!
Character lose 1 energy
4 cards
25%






Prepared results
        “+1 bonus”, the character would receive the amount of energy equal to the value specified on the food card, +1.
        “+-0 bonus”, the character receives the amount of energy equal to the value specified on the food card.
        “Cooking catastrophe!”, the character would receive no bonus from the food card and would lose 1 energy.

Prepare result
Bonus
Amount
Probability
+1 bonus
+1 energy bonus to food value.
8 cards
50%
+-0 bonus
No energy bonus to food value.
4 cards
25%
Cooking catastrophe!
Character lose 1 energy.
4 cards
25%

Rules of play

Starting tile

- The starting tile is size 2x1tile
- says "start" on the back.
- placed freely on the board at game start.

The board

- size 12x8 squares

Game round

1 turn/player

 




 

Player turn

        1 movement/turn
        Consume X amount of FOOD (if possible, optional).
        Prepare food with fire card (if possible, optional)
        Remove tile(s) out of “VISUAL RANGE” and place on "tile discard" pile.
        Consume 1 ENERGY on character card meter.
        If character start or end turn on a tile with another character, increase “mental strength” by 1 unit.
        Maximum of 1 mental strength/turn

Events

        Events are triggered by flipping a tile tile that says EVENT on the front, player must draw an event card!
        If  the card is a “fire card” the player can use it by calling that he/she will be “preparing” food. The fire can prepare multiple foods and is consumed after use.
        If an event card is a “paranoia card” the character loses 1 unit of mental strength. If the mental strength is reduced to 1, the character will be unable to move until another character enters the same tile space and saves the character.

Exit tile

There is 1 exit tile in the game.
After shuffling the cave tiles, the exit tile was shuffled into the last 10 cards in the cave tile deck.
When, and if, a character would discover the exit, the character would exit the cave automaticly.
The exit would remain visible until all characters had either exit the cave or died. 

Movement (move-action)

        move player piece to adjacent board space (left, right, up, down), cannot move diagonally.
        if adjacent board space is empty. Place new tile from draw pile.
        if the tile draw pile is empty shuffle the tile discards and form a new draw pile.
        player chose tile orientation.
        tile orientation must be so that player can move in to it.
        if player move onto tile with text "FOOD", the player receive 1 food card.
        if player move onto tile with text “CHALLENGE”, the path is blocked and can only be crossed by rolling a D20 die under or equal to the characters energy level. The player can chose to turn around and go back during its next turn.
        If player move onto tile with text “EVENT”, the player must draw an event card.
        If event card says “Paranoia”, character loses 1 mental strength.
        if event card says “fire”, player can chose to prepare (cook) food cards for energy bonuses.
        If event card says “item”, character get +2 bonus on challenge rolls, for each card in the characters possession.
        if player move onto tile with text "EXIT" the player does not consume 1 energy on this turn.


Visual range

Player "VISUAL RANGE" is 1 adjacent space, left, right, up, down, that allow player movement from current position.
If a tile is out of visual range, it is removed from the board and discarded.

Character card

        8 unit energy meter
        4 unit mental strength meter


Food and Meal cards

Food cards are received when character enters a tile marked “food”.
If food is consumed the player draws 1 “meal” card for each food card consumed.
If the player call out that the food is prepared with “fire” the player look at the “Prepared” section of the meal card, otherwise the “Unprepared” section of the card.


Game setup

        Place starting tile (marked "start" on back) somewhere on the board.
        Shuffle the cave tile pile
        Take the 10 last tiles of the shuffled cave tile pile, add the exit tile and shuffle.
        Shuffle event cards.
        Shuffle food cards.

        Shuffle meal cards.