Group 10
Andreas
André
Viktor
Bergman
Petra
Medin
Daniel Svensson
Simon Säfström
Setting
You are a
group of adventurers trapped inside a cave, trying to get out.
Game
properties
Event
cards
20 event
cards
|
Event type
|
Amount
|
|
Fire
|
4
|
|
Challenge items
|
3
|
|
Paranoia
|
13
|
Fire
event cards (ITEMS, consumable)
With “fire
cards” a player can prepare and cook a meal with food cards, with a chance of
getting an energy bonus from the food consumed during the current turn.
Challenge
Items (ITEMS)
With a
“challenge item” a player would receive a small bonus of +2 when making a roll
to complete at challenge.
Paranoia
cards
When drawn a
character would decrease its “mental strength” by 1 unit.
Characters
Character
card
Energy/Health
Ranges from
8-0
Increased
when character consumes food (food value + meal bonus)..
Decreased by
1 unit every turn.
Mental
strength
Ranges from
4-1 (3-0)
Decreased by
1 unit when a character encounter an event with “paranoia”.
Increased by
1 unit when a character would start or end a turn on the same tile as another
character.
Maximum increase,
1/turn.
Movement
system
A character
get 1 movement/turn to an adjacent tile (left, right, up, down), not diagonaly
Tiles
|
Type
|
Amount
|
|
Straight forward
|
16
|
|
4-way intersection
|
6
|
|
3-way intersection
|
6
|
|
Turn
|
10
|
|
Dead end
|
2
|
|
Types
|
Amount
|
|
Food
|
10
|
|
Event
|
16
|
|
Normal
|
10
|
|
Challenge
|
4
|
Visual range
The
characters field of view include the adjacent tiles to the characters left,
right, up, down and the tile the character is standing on. If a tile is out
of visual range, it is removed from the board and discarded.
Food
system
Food
tiles
When a
character discovers a tile marked “food”, the player receives 1 “food card”.
Each food tile contains only 1 food.
Food
cards
Consumable
Can be
“prepared” (cooked) with a fire card.
Received
when a character would discover a tile marked “food”.
Value ranges
from 1-4
Can be
shared with characters on the same tile.
Meal
cards
A meal card
contains 2 results for every food card consumed. One result for a prepared
(cooked) food card and one result for a unprepared (raw) food card. The player
would use the result matching the “choice of preparation” (prepared or
unprepared).
Unprepared
results
●
“+-0 bonus”,
the character receives the amount of energy equal to the value specified on the
food card.
●
“No
nutritional value”, the character would receive no energy from the food card.
●
“Poisonous!”,
the character would receive no bonus from the food card and would lose 1
energy.
|
Unprepared result
|
Bonus
|
Amount
|
Probability
|
|
+-0 bonus
|
No energy bonus to food value.
|
8 cards
|
50%
|
|
No nutritional value!
|
Character received no energy from food.
|
4 cards
|
25%
|
|
Poisonous!
|
Character lose 1 energy
|
4 cards
|
25%
|
Prepared
results
●
“+1 bonus”,
the character would receive the amount of energy equal to the value specified
on the food card, +1.
●
“+-0 bonus”,
the character receives the amount of energy equal to the value specified on the
food card.
●
“Cooking
catastrophe!”, the character would receive no bonus from the food card and
would lose 1 energy.
|
Prepare result
|
Bonus
|
Amount
|
Probability
|
|
+1 bonus
|
+1 energy bonus to food value.
|
8 cards
|
50%
|
|
+-0 bonus
|
No energy bonus to food value.
|
4 cards
|
25%
|
|
Cooking catastrophe!
|
Character lose 1 energy.
|
4 cards
|
25%
|
Rules of play
Starting tile
- The starting tile is size 2x1tile
- says "start" on the back.
- placed freely on the board at game start.
The
board
- size 12x8 squares
Game
round
1 turn/player
Player turn
●
1
movement/turn
●
Consume X amount of FOOD (if possible, optional).
○
Prepare food with fire card (if possible, optional)
●
Remove tile(s) out of “VISUAL RANGE” and place on
"tile discard" pile.
●
Consume 1 ENERGY on character card meter.
●
If character start or end turn on a tile with another
character, increase “mental strength” by 1 unit.
○
Maximum
of 1 mental strength/turn
Events
●
Events are triggered by flipping a tile tile that says
EVENT on the front, player must draw an event card!
○
If the card is
a “fire card” the player can use it by calling that he/she will be “preparing”
food. The fire can prepare multiple foods and is consumed after use.
●
If an event card is a “paranoia card” the character
loses 1 unit of mental strength. If the mental strength is reduced to 1, the
character will be unable to move until another character enters the same tile
space and saves the character.
Exit
tile
There is 1 exit tile in the game.
After shuffling the cave tiles, the exit tile was
shuffled into the last 10 cards in the cave tile deck.
When, and if, a character would discover the exit, the
character would exit the cave automaticly.
The exit would remain visible until all characters had
either exit the cave or died.
Movement (move-action)
●
move player piece to adjacent board space (left,
right, up, down), cannot move diagonally.
●
if adjacent board space is empty. Place new tile from
draw pile.
○
if the tile draw pile is empty shuffle the tile
discards and form a new draw pile.
●
player
chose tile orientation.
○
tile orientation must be so that player can move in to
it.
●
if player move onto tile with text "FOOD",
the player receive 1 food card.
●
if player move onto tile with text “CHALLENGE”, the
path is blocked and can only be crossed by rolling a D20 die under or equal to
the characters energy level. The player can chose to turn around and go back
during its next turn.
●
If player move onto tile with text “EVENT”, the player
must draw an event card.
○
If event card says “Paranoia”, character loses 1
mental strength.
○
if event card says “fire”, player can chose to prepare
(cook) food cards for energy bonuses.
○
If event card says “item”, character get +2 bonus on
challenge rolls, for each card in the characters possession.
●
if player move onto tile with text "EXIT" the
player does not consume 1 energy on this turn.
Visual
range
Player "VISUAL RANGE" is 1 adjacent space,
left, right, up, down, that allow player movement from current position.
If a tile is out of visual range, it is removed from
the board and discarded.
Character card
●
8
unit energy meter
●
4
unit mental strength meter
Food and Meal cards
Food cards are received when character enters a tile
marked “food”.
If food is consumed the player draws 1 “meal” card for
each food card consumed.
If the player call out that the food is prepared with
“fire” the player look at the “Prepared” section of the meal card, otherwise
the “Unprepared” section of the card.
Game setup
●
Place starting tile (marked "start" on back)
somewhere on the board.
●
Shuffle
the cave tile pile
●
Take the 10 last tiles of the shuffled cave tile pile,
add the exit tile and shuffle.
●
Shuffle
event cards.
●
Shuffle
food cards.
●
Shuffle
meal cards.