Rules:
starting tile
- The starting tile is size 2x1tile
- says "start" on the back.
- placed freely on the board at game start.
The board:
- size12x8 squares
Game round
1. Movement phase: 1 turn per player (doing actions, eating food)
2. Challenge phase:If a player is on a challenge tile, the player can chose to take the challenge, gaining food or allow further passage. If challenge is accepted a D20 is rolled. If the players character card metre exceeds the die roll value the player beats the challenge.
If the die roll value exceeds the players character card metre the player fail the challenge.
-if there are more than one player on the same challenge the value of all the players character card metre, on that challenge is combined for the challenge.
Player turn:
- 1 action per player
- Consume X amount of food (optional), if a food card is consumed it is discarded into "food discard" pile.
- raise character card metre with the same amount as on the food card.
- Remove tile(s) out of visual range and place on "tile discard" pile.
- Consume 1 food/energy on all "character cards" metre, at the start of the first player turn.
Movement
- move player piece to adjacent board space. Cannot move diagonally.
- if adjacent board space is empty. Place new tile from draw pile.
- if the tile draw pile is empty shuffle the tile discards and form a new draw pile.
- player chose tile orientation.
- tile orientation must be so that player can move in to it.
- if player move onto tile with text "food" the player may take the food token generated (purple token), if so discard it and take 1 food card.
- if player moves to a title that contains the text challenge/food you must complete a challenge to aquire the food.
- if player move onto rile with text "exit" the player does not consume 1 food/energy on "character card" metre (if the player leaves The
Cave).
- no movement occurs if new tile is completely "black".
Visual range
- player "visual range" is 1 adjacent space, left, right, up, down, that allow player movement from current position.
”Character card”
- 20 step metre (food/energy)
Food cards
- kött (meat/carnivore)
- veg (vegetables/herbivore)
- x (number representing how much you increase character card metre when consumed), consumed cards are put on a food discard pile (not the tile discard)
- if more players are in the same tile when consuming food all players on that tile receives all positives and negatives from that meal.
- if there are no more cards in the food draw pile there is no more food.
Challenges
Movement Challenge Tiles
- tiles with text "challenge" on front requires player to roll D20 die equal to or under current character food card metre value to allow for passage through tile.
- when player piece enter tile with challenge it simply "enters the room". During next round player can choose to take challenge and go further or turn back.
Food Challenge Tiles
- when player enters card with text "food" and "challenge" a player can chose to take the challenge and gain 1 food card on that same turn.
- if player fail with challenge or does not take challenge 1 food token is placed on that tile.
- food token is removed when challenge is completed.
Game setup
- place starting tile (marked "start" on back) somewhere on the board.
- place Exit tile(s) aside to form a discard pile.
- 2 player game setup
- use all tiles marked "2" on the back.
- use 1 Exit tile.
- 3 player game setup
- use all tiles marked "2" on the back.
- use all tiles marked "3" on the back.
- use 2 Exit tiles.
- 4 player game setup
- use all tiles marked "2" on the back.
- use all tiles marked "3" on the back.
- use all tiles marked "4" on the back.
- use 3 Exit tiles.
- 5 player game setup
- use all tiles marked "2" on the back.
- use all tiles marked "3" on the back.
- use all tiles marked "4" on the back.
- use all tiles marked "5" on the back.
- use 3 Exit tiles
- 6 player game setup
- use all tiles marked "2" on the back.
- use all tiles marked "3" on the back.
- use all tiles marked "4" on the back.
- use all tiles marked "5" on the back.
- use all tiles marked "6" on the back.
- use 3 Exit tiles
Inga kommentarer:
Skicka en kommentar