måndag 14 oktober 2013

Meeting #3


The group hasn't yet been able to make a proper project plan, so this meeting was set up for that reason.
We looked through the slides that Adam had provided and realized that we had to come up with a playable prototype until Thursday. So our plan is to work our asses of during Wednesday.

During the meeting we started working on a tileset based on some loose descriptions of the game, just to get started. The image can be views bellow and features a bunch of random tiles and a template on the right for making more tiles. The middle section is generally based on the left section, just containing more corridors.

The first bunch of tiles (to the lower left) are concepts from Simon, he made them based on the discussion we had during the second meeting. He explained there was a room with mushrooms where a character could collect food, a room with some kind of creature that would pose some kind of danger, a room with a hermit that would cause an event, rooms that would challenge the characters, and lastly a few rooms that would provide some kind of exit out of the cave.

After he had presented those, we completed the first sheet with a set of corridors that would turn in different directions. An extra sheet was added to provide more corridors, and some tiles that would be used for concepts that had been discussed, like the ABC-tiles.¨
The idea with the ABC-tiles was that a player would flip a tile that said 'A' which would lead back to an entrance/exit on the starting tile that was marked 'A'.

The tilesets were photocopied and cut out to make a collection.



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